> Hi Kerry,
> 
> Yes, but you need to set the stage's bgColor momentarily to 
> black and then to white, so a flash may occur.
> 
> Basically, you set the visibility of any overlapping sprite 
> to FALSE, then use the handler below to generate an 
> alpha-enabled image of the stage area corresponding to the 
> rect of the sprite.

James, the IL routine you posted worked like a charm. It got rid of the
white border I was getting, and the alpha is there.

The alpha in the copy is a bit off from the original, though. The image
I used was a wheelbarrow, with a shadow in the alpha channel. The shadow
was copied, but it's several shades lighter than the original.

Any ideas on why the alpha isn't getting copied quite right?

Cordially,

Kerry Thompson


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