I'm building a composite image with IL--taking the image of several sprite members and trying to build an image as it would appear on stage. In this case, a bunch of balloons, some overlapping.
The images are 32-bit with an 8-bit alpha, set to use alpha, and their sprites are background transparent on stage. When I build the image with IL, though, the images are all square--I'm not dealing with the alpha right. I suspect it's an ink issue, but I don't know which one to use. I'm getting the image of the members one by one, calculating their position, then writing them with this: destImage.copyPixels (sprite(sptNum).member.image, destRect, sprite(sptNum).member.rect, [#ink: 36]) Is it an ink issue? If so, which ink should I use? Cordially, Kerry Thompson [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [email protected] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
