Kerry Thompson wrote:
I'm building a composite image with IL--taking the image of several
sprite members and trying to build an image as it would appear on stage.
In this case, a bunch of balloons, some overlapping.
The images are 32-bit with an 8-bit alpha, set to use alpha, and their
sprites are background transparent on stage.
When I build the image with IL, though, the images are all square--I'm
not dealing with the alpha right. I suspect it's an ink issue, but I
don't know which one to use.
I'm getting the image of the members one by one, calculating their
position, then writing them with this:
destImage.copyPixels (sprite(sptNum).member.image, destRect,
sprite(sptNum).member.rect, [#ink: 36])
Is it an ink issue? If so, which ink should I use?
If you're using the alpha channel, you shouldn't need any ink but 'copy'
on stage.
In the command, try skipping the 'ink' parameter, it may be interfering
with copypixel's natural use of the alpha channel.
--
Carl West
mailto:[EMAIL PROTECTED]
http://carl.west.home.comcast.net
----------------------------------
Thinking outside the box - Good
Pooping outside the box - Bad
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/lingo-l.cgi To post messages to the list, email
[email protected] (Problems, email [EMAIL PROTECTED]). Lingo-L is for
learning and helping with programming Lingo. Thanks!]