Hey Paul,
If I am not mistaken I think you can try:
-------------
triggerCallback
Syntax triggerCallback of sprite whichQTVRSprite
Description QTVR sprite property; contains the name of the handler that
runs when the user clicks a hot spot in a QTVR movie. The handler is sent
two arguments: the me parameter and the ID of the hot spot that the user
clicked. The property accepts and returns the handler name as a symbol.
The value that the handler returns determines how the movie processes the
hot spot. If the handler returns #continue , the QTVR sprite continues to
process the hot spot normally. If the handler returns #cancel , the default
behavior for the hot spot is canceled.
Set this property to 0 to clear the callback.
The QTVR sprite receives the message first.
To avoid an performance penalty, set a callback property only when
necessary.
This property can be tested and set.
----------
I think this should meet your needs.
Bryan
From: Paul Fretheim <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED], Lingo programming discussion list
<[email protected]>
To: [email protected]
Subject: <lingo-l> passing mousup in QTVRs?
Date: Sat, 04 Jun 2005 11:09:10 -0700
Does anyone know if you can use Lingo to get QuickTimeVRs to pass a mousup
(or any action) so you can trap for it to trigger Lingo commands?
This would be useful for automating wait commands at our retail kiosks.
Thanks in advance!
Paul Fretheim
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