in any script member you can put properties and then use function calls to
reference them:

<member "globals">

property pFooProp

on pFoo data
 if voidP(data) then
   return member("globals").script.pFooProp
 else
   member("globals").script.pFooProp = data
 end if
end

--to use just set it:

pFoo(<newData>)

--and get it:

put pFoo()


-- and best of all, clearGlobals does not affect it

Regards,
Ken




Quoting Duck <[EMAIL PROTECTED]>:

>
> Thursday, June 16, 2005, 9:40:58 PM, Cole wrote:
>
> CT> I think the timeOutList might be a safe place (I don't think that
> CT> gets zapped). I was also considering an off screen MIAW to hold some
> CT> of my props in static movie script, but I think a timeout object
> CT> would be cleaner.
>
> How about saving them in a pref file?
>
> - Ben
>
> _______________________
>  duck(at)robotduck.com
>    www.robotduck.com
>
> [To remove yourself from this list, or to change to digest mode, go to
> http://www.penworks.com/lingo-l.cgi  To post messages to the list, email
> [email protected]  (Problems, email [EMAIL PROTECTED]). Lingo-L is
> for learning and helping with programming Lingo.  Thanks!]
>


[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[email protected]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]

Reply via email to