I should have mentioned that I'm using #dialogUnit specifically for
Windows machines.  Windows has a user defined setting of large or small
fonts.  Because of this variable, I lay out all my MUIs with dialogUnit,
because it's done relatively, not absolute.  I found that when you lay
out a MUI with #pixel mode, and some sight impaired users, or others who
just like large fonts, the MUIs look messed up, because #pixel lays out
the widgets absolutely, not relatively sized.

- MM


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