I should have mentioned that I'm using #dialogUnit specifically for Windows machines. Windows has a user defined setting of large or small fonts. Because of this variable, I lay out all my MUIs with dialogUnit, because it's done relatively, not absolute. I found that when you lay out a MUI with #pixel mode, and some sight impaired users, or others who just like large fonts, the MUIs look messed up, because #pixel lays out the widgets absolutely, not relatively sized.
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