if you're talking about animating graphics you could try another approach.
i always use time-based animation instead of frame-based.
this means that instead of animating something in the score over the span of number of frames, you do the animation purely in lingo over the span of a certain time. this way any computer will complete the anymation whitin the time specified. but a faster computer will render more frames (making it look smoother) and a slower computer less.
theoretically this means the cpu-load is the same for any computer.


arri

On Oct 7, 2005, at 6:34 PM, Kurt Griffin wrote:

I'd recommend starting a timer, doing something intensive, stopping the timer, and checking the speed of the operation. Processor speed and memory are handy to know, but there are countless things that can slow a machine down. The same app on the same machine can run slower depending on the environment at the time. So, if you test the actual conditions when your app launches, you'll get a better result.

2 cents,
Kurt


budapi
proc speed and memory
-c

Michael Nadel wrote:


Is there a way to test with lingo (or any other way) if the computer
is slow or not? Like how much MHZ and Ram it has?Because I have some
effects that I want to skip if the computer is slow, since they take
too much time....

Thanks for any leads....


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