if you're talking about animating graphics you could try another
approach.
i always use time-based animation instead of frame-based.
this means that instead of animating something in the score over the
span of number of frames, you do the animation purely in lingo over
the span of a certain time.
this way any computer will complete the anymation whitin the time
specified. but a faster computer will render more frames (making it
look smoother) and a slower computer less.
theoretically this means the cpu-load is the same for any computer.
arri
On Oct 7, 2005, at 6:34 PM, Kurt Griffin wrote:
I'd recommend starting a timer, doing something intensive, stopping
the timer, and checking the speed of the operation. Processor speed
and memory are handy to know, but there are countless things that
can slow a machine down. The same app on the same machine can run
slower depending on the environment at the time. So, if you test
the actual conditions when your app launches, you'll get a better
result.
2 cents,
Kurt
budapi
proc speed and memory
-c
Michael Nadel wrote:
Is there a way to test with lingo (or any other way) if the computer
is slow or not? Like how much MHZ and Ram it has?Because I have some
effects that I want to skip if the computer is slow, since they take
too much time....
Thanks for any leads....
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