I use the time based animation method for most of my animations,
more info in this  article: 
http://director-online.com/buildArticle.php?id=1153

The only problem I find is that more often than not even with a super
fast computer, it's never quite as smooth as the score, I usually only
really notice it when I have lots of animations running.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of arjen
Sent: 10 October 2005 20:45
To: Lingo programming discussion list
Subject: Re: <lingo-l> test with lingo if the computer is slow?

if you're talking about animating graphics you could try another  
approach.
i always use time-based animation instead of frame-based.
this means that instead of animating something in the score over the  
span of number of frames, you do the animation purely in lingo over  
the span of a certain time.
this way any computer will complete the anymation whitin the time  
specified. but a faster computer will render more frames (making it  
look smoother) and a slower computer less.
theoretically this means the cpu-load is the same for any computer.


arri

On Oct 7, 2005, at 6:34 PM, Kurt Griffin wrote:

> I'd recommend starting a timer, doing something intensive, stopping  
> the timer, and checking the speed of the operation. Processor speed  
> and memory are handy to know, but there are countless things that  
> can slow a machine down. The same app on the same machine can run  
> slower depending on the environment at the time. So, if you test  
> the actual conditions when your app launches, you'll get a better  
> result.
>
> 2 cents,
> Kurt
>
>
>> budapi
>> proc speed and memory
>> -c
>>
>> Michael Nadel wrote:
>>
>>
>>> Is there a way to test with lingo (or any other way) if the computer
>>> is slow or not? Like how much MHZ and Ram it has?Because I have some
>>> effects that I want to skip if the computer is slow, since they take
>>> too much time....
>>>
>>> Thanks for any leads....
>>>
>
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