I left out a detail in my earlier post. Here is the full, story, and I have
a 20KB dir file that demonstrates my little problem.
A text member (an Input box) is attached to this sprite, named InputBox:
on beginSprite me
sprite(me.SpriteNum).member.editable = false
end
on mouseDown me
sprite(me.SpriteNum).member.editable = true
end
A "Done" button on the stage does this:
on mouseUp
sprite("InputBox").member.editable = false
end
I want the input box to be non-editable until the user clicks it. After the
user inputs his text, I want him to he click the Done button so the input
box becomes non-editable again. When the user clicks the input box again, I
want the text member to be editable again.
What actually happens in my test movie is that when I first click the input
box, it behaves as expected: the insertion point appears, and the box
becomes editable. I click Done, and the insertion cursor disappears, as
expected. But when I click the input box again, the insertion point does
not reappear, even though the text becomes editable.
I tried this:
on mouseDown me
sprite(me.SpriteNum).member.editable = true
sprite(me.SpriteNum).member.selection = [1, 1]
end
but that made no difference: I can type into the box, but do not see the
insertion cursor.
I also checked _movie.KeyboardFocusSprite, and as expected, it has the
value of my InputBox sprite.
What am I doing wrong?
Thanks for any tips,
Slava
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