Hi everybody I am implementing a virtual character in Shockwave.
At the moment I have a head which is animated using morph targets (all done in code) and I have the rest of the body which is all Bones (an imported W3D file) Now what I am wondering is can I import the W3D model to get all the body/bones I need and thn can I add more models to that same scene with lingo? Ie I will import my boned body at author time and then add the head and facial expressions with raw lingo code at runtime. 1. Does anybody know if this is possible? 2. I think you need to import W3D files to use the bone modifier and that you cant do it all in lingo yourself, is that true also? Cheers -- This email and any files transmitted with it are confidential and intended solely for the use of the individual or entity to whom they are addressed. If you have received this email in error please notify the originator of the message. This footer also confirms that this email message has been scanned for the presence of computer viruses. Any views expressed in this message are those of the individual sender, except where the sender specifies and with authority, states them to be the views of DA Group. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [email protected] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
