Slava:
My guess would be that you're issuing the play command in the NextVideo
handler before the clip has had a chance to resolve and fully load.
Flash is more sensitive to loading issues than digital video sprites, in
part because its control mechanism is not actually under Director's
thumb. Most of the commands here set member properties controlled by
Director, but the play command needs to actually be passed into the
Flash movie to be executed by the ActionScript engine.
Slava Paperno wrote:
on NextVideo
sprite(1).member.pathName = "video/NextClip.swf"
sprite(1).member.streamMode = #idle
sprite(1).member.loop = true
sprite(1).member.pausedAtStart = false
sprite(1).play()
end NextVideo
--
-------------------------------------------------
Darrel Plant, [EMAIL PROTECTED]
www.moshplant.com | www.darrelplant.com
503.241.9082 (office) | 503.490.1388 (cell)
"Those who do not learn from history are stupid."
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/lingo-l.cgi To post messages to the list, email
[email protected] (Problems, email [EMAIL PROTECTED]). Lingo-L is for
learning and helping with programming Lingo. Thanks!]