Slava:

My guess would be that you're issuing the play command in the NextVideo handler before the clip has had a chance to resolve and fully load. Flash is more sensitive to loading issues than digital video sprites, in part because its control mechanism is not actually under Director's thumb. Most of the commands here set member properties controlled by Director, but the play command needs to actually be passed into the Flash movie to be executed by the ActionScript engine.

Slava Paperno wrote:

on NextVideo
  sprite(1).member.pathName = "video/NextClip.swf"
  sprite(1).member.streamMode = #idle
  sprite(1).member.loop = true
  sprite(1).member.pausedAtStart = false
  sprite(1).play()
end NextVideo

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