diego,

why not try the framecount property to get the total frames in your swf and then check sprite(flashspr).frame to get the current frame.

obviously this only works if you have a frame based swf.

the other way is to drill down into the flash sprite via the object inspector to find where the animation is taking place.

sprite(flashspr).getvariable("_root", 0) should do that for you.

julian

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