diego,
why not try the framecount property to get the total frames in your swf
and then check sprite(flashspr).frame to get the current frame.
obviously this only works if you have a frame based swf.
the other way is to drill down into the flash sprite via the object
inspector to find where the animation is taking place.
sprite(flashspr).getvariable("_root", 0) should do that for you.
julian
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