Thanks all for your answers. They were quite helpful. Still i keep having
this problem. When i use the member().framecount() i get 627 as result. That
is also what the flash memeber reports in its properties. But when i test
the Sprite(xx).frame i get 600 as the last frame. Problem is that at 600 the
animation is not yet finished and if i skip to the next frame at that point
i don't get to see the animation complete, but still i have no way to know
when it actually finishes since i'll never get a frame number from the flash
sprite above 600. Any ideas why this is happening??
Thanks again
Diego Landro
----- Original Message -----
From: "John R. Sweeney Jr" <[EMAIL PROTECTED]>
To: "Lingo programming discussion list" <[email protected]>
Sent: Friday, March 31, 2006 1:14 PM
Subject: Re: <lingo-l> How to know when a Flash movie finished playing
on 3/31/06 6:20 AM, Diego Landro at [EMAIL PROTECTED] wrote:
Colisters,
maybe this is a stupid question, but what i need is my director to play a
Flash movie over which i have no control -i recieved it as a flash movie
and
can't meddle with it- So the question is, i place it on a sprite frame
and i
want it to play fully before i move to the next frame. With Lingo, how
can i
know when it finished playing, becuase ic ould not find any way to do it,
because if i use the percentstreamed property i get to see a few frames
cause the streaming is really quick since it is not over the net, but
from
the local disk. As for now i use atimer to wait for the appropiate amount
of
time and then move on, but i think in slower machines i can have a
problem
since in that amount of time the animation won't play fully. Any ideas???
Thanks
Diego Landro
You can try:
sprite(flashsprite).playing // true or false
===================================================
John R. Sweeney Jr. ([EMAIL PROTECTED])
Interactive Multimedia Developer/
Digital Media Specialist
OnDemand - Interactive, Inc.
847.651.4469 (cell) 847.310.5959 (office/fax)
===================================================
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