Folks
Kurt Griffen wrote...
Since the traffic on this list seems to be dying slowly, I'd like to
say one thing in case it all goes away.
Thank you. All of you.
Ditto. This list is/has been terrific.
Irv Kalb wrote...
Instead of doing what you are doing in a prepareFrame handler, try
doing it in the on beginSprite handler instead.
Irv - good suggestion - that kinda worked but I'd prolly not got it
quite right and broke something else in the project. But in the
process of moving things around I ended up with a new order in my
original handler.
Original was....
sprite("ScrollingSprite").member = member(gCurrentBodyText, "BodyText")
sprite("ScrollingSprite").member.scrolltop = 0
sprite("ScrollingSprite").member.width = 300
sprite("ScrollingSprite").member.height = 525
sprite("ScrollingSprite").member.boxType = #fixed
And that became...
sprite("ScrollingSprite").member = member(gCurrentBodyText, "BodyText")
sprite("ScrollingSprite").member.scrolltop = 0
sprite("ScrollingSprite").member.boxType = #fixed
sprite("ScrollingSprite").member.width = 400
sprite("ScrollingSprite").member.height = 525
So as I read it fixing the boxtype before setting the pixel
dimensions has solved the issue. Either that or changing the box
width did some magic :-)
Any clues as to why?
--
Cheers
DAVO
David Pyle (mailto:[EMAIL PROTECTED])
0407 047 900 (mob) 07 3004 7900 (wk) 07 3846 1220 (fax)
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