Folks

Kurt Griffen wrote...

Since the traffic on this list seems to be dying slowly, I'd like to
say one thing in case it all goes away.

Thank you. All of you.

Ditto. This list is/has been terrific.


Irv Kalb wrote...

Instead of doing what you are doing in a prepareFrame handler, try
doing it in the on beginSprite handler instead.

Irv - good suggestion - that kinda worked but I'd prolly not got it quite right and broke something else in the project. But in the process of moving things around I ended up with a new order in my original handler.

Original was....

  sprite("ScrollingSprite").member = member(gCurrentBodyText, "BodyText")
  sprite("ScrollingSprite").member.scrolltop = 0
  sprite("ScrollingSprite").member.width = 300
  sprite("ScrollingSprite").member.height = 525
  sprite("ScrollingSprite").member.boxType = #fixed

And that became...

  sprite("ScrollingSprite").member = member(gCurrentBodyText, "BodyText")
  sprite("ScrollingSprite").member.scrolltop = 0
  sprite("ScrollingSprite").member.boxType = #fixed
  sprite("ScrollingSprite").member.width = 400
  sprite("ScrollingSprite").member.height = 525

So as I read it fixing the boxtype before setting the pixel dimensions has solved the issue. Either that or changing the box width did some magic :-)

Any clues as to why?

--
Cheers

DAVO



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