Yeah, that's what I'm doing now...
Only two problems left: I need to make the #BlendLevel dynamic(to make it fade 
at the end)(I've tried [#BlendLevel:SomeVarHere], but that's not working), and 
I need to rotate the quad of the copypixel acc. To mouse movement, but this 
should be using a spline or something in that order to make it smooth...

-----Oorspronkelijk bericht-----
Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Mark Hagers
Verzonden: woensdag 10 mei 2006 15:21
Aan: Lingo programming discussion list
Onderwerp: Re: <lingo-l> smearing stuff

Or copypixel with a mask image, like a soft PS brush?

On 10-mei-2006, at 13:05, <[EMAIL PROTECTED]> <[EMAIL PROTECTED]>  
wrote:

> Hi,
>
> Can't the blendlevel in the copypixel's parameterlist be a variable?
> Doesn't seem so...
>
> Chris.
>
> -----Oorspronkelijk bericht-----
> Van: [EMAIL PROTECTED] [mailto:lingo-l- 
> [EMAIL PROTECTED] Namens [EMAIL PROTECTED]
> Verzonden: dinsdag 9 mei 2006 12:08
> Aan: 'Lingo programming discussion list'
> Onderwerp: RE: <lingo-l> smearing stuff
>
> Hi Alex,
>
> Yes, I've seen that approach... but what I mean is really smearing,  
> trailing pixels along at various intensity blurring out the ones at  
> the end or something like that. I'll try the copypixel thing, and  
> see what it gives. I'll get back on this.
>
> -----Oorspronkelijk bericht-----
> Van: [EMAIL PROTECTED] [mailto:lingo-l- 
> [EMAIL PROTECTED] Namens Alex da Franca
> Verzonden: dinsdag 9 mei 2006 11:47
> Aan: Lingo programming discussion list
> Onderwerp: Re: <lingo-l> smearing stuff
>
>
> Am 09.05.2006 um 11:33 schrieb <[EMAIL PROTECTED]>
> <[EMAIL PROTECTED]>:
>
>> Hi,
>>
>> While we’re still on the subject, anyone has suggestions on the
>> approach to a mouse-dragging-driven smear effect?
>> Maybe copypixelling a small region around the cursor, do some
>> pixelpushing on that, and copy it back with a < 100% blend?
>> Main concern here would of course be performance... I've seen some
>> nice things in flash using displacement maps...
>
> First thing to try is to use quads with copyPixels and leave "the
> magic" to Werner Sharps IL code, using the undocumented #dither
> parameter with the value 1969 for antialiasing, instead of going
> through each pixel with very slow get- and setPixel()
> something like this:
> <http://www.farbflash.de/cgi-bin/blosxom.cgi/Dokumente/Director/
> Opensource/Imaging/goo.html>
> this can be optimized by dividing the image in more than only 4
> quadrants, like in the example, so that you achieve a given radius of
> affection.
>
>
> ---------------------------
>
>    |||
> a¿ex
>
>
>
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>
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>
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Mark Hagers
[EMAIL PROTECTED]




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