Don't do it with cue points. use sprite(1).movieTime instead

like this in a frame script:

on exitframe
if sprite(whichchannel).movieTime < (ticks) then
go to the frame
else
go to the frame + 1
end if


where (ticks) means that you insert the time in ticks (1/60 sec) where you
want to trigger the animation that follows in the next frame.

ah, I forgot: movietime is for videos like Quicktime files, but I use them
for sound-only synchronisation as well.

sound(whichChannel).currentTime is for sound files only.

advantage is: you don't need switch to another application for fine tuning,
because you can easily edit your cue points by editing your frame scripts


hth
Michael von Aichberger
www.aichberger.de

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