Don't do it with cue points. use sprite(1).movieTime instead like this in a frame script:
on exitframe if sprite(whichchannel).movieTime < (ticks) then go to the frame else go to the frame + 1 end if where (ticks) means that you insert the time in ticks (1/60 sec) where you want to trigger the animation that follows in the next frame. ah, I forgot: movietime is for videos like Quicktime files, but I use them for sound-only synchronisation as well. sound(whichChannel).currentTime is for sound files only. advantage is: you don't need switch to another application for fine tuning, because you can easily edit your cue points by editing your frame scripts hth Michael von Aichberger www.aichberger.de [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
