At 3:07 PM +0100 1/12/02, Michael von Aichberger - Listen wrote:
>Don't do it with cue points. use sprite(1).movieTime instead
>
>like this in a frame script:
>
>on exitframe
>if sprite(whichchannel).movieTime < (ticks) then
>go to the frame
>else
>go to the frame + 1
>end if
>
>
>where (ticks) means that you insert the time in ticks (1/60 sec) where you
>want to trigger the animation that follows in the next frame.
>
>ah, I forgot: movietime is for videos like Quicktime files, but I use them
>for sound-only synchronisation as well.
>
>sound(whichChannel).currentTime is for sound files only.
currentTime (whose units are milliseconds) is for sound members,
Quicktime members or SWA streaming members. It can be used to do
'seek' operations in the first two of those.
hth
-Buzz
>
>advantage is: you don't need switch to another application for fine tuning,
>because you can easily edit your cue points by editing your frame scripts
>
>
>hth
>Michael von Aichberger
>www.aichberger.de
>
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