> Are there any limits to number of "generations" you can create in an > ancestor chain? > I haven't run across any. Some of my objects have an ancestor chain 6 or 7 deep. Granted, that's no where near maxInt, but it is a fairly complex chain, and I've had no problems. At least not with the ancestor chain ^_^
One bug I found, though--a sprite with two behaviors with a common ancestor. The ancestor was processing things like stepFram, so the sprite was processing some events twice. Cordially, Kerry Thompson [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
