> Are there any limits to number of "generations" you can create in an
> ancestor chain?
> 
I haven't run across any. Some of my objects have an ancestor chain 6 or
7 deep. Granted, that's no where near maxInt, but it is a fairly complex
chain, and I've had no problems. At least not with the ancestor chain
^_^

One bug I found, though--a sprite with two behaviors with a common
ancestor. The ancestor was processing things like stepFram, so the
sprite was processing some events twice.

Cordially,

Kerry Thompson
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