Thanks, Kerry. My chain is currently 7 deep, and I, too, am having no problems at this point. So I guess I won't worry.
Christopher Watson Sr. Software Engingeer Director/Shockwave Development Lightspan, Inc. Tel: 858.824.8457 Fax: 858.824.8008 -----Original Message----- From: Kerry Thompson [mailto:[EMAIL PROTECTED]] Sent: Monday, January 14, 2002 5:05 PM To: [EMAIL PROTECTED] Subject: RE: <lingo-l> Ancestor Limits? > Are there any limits to number of "generations" you can create in an > ancestor chain? > I haven't run across any. Some of my objects have an ancestor chain 6 or 7 deep. Granted, that's no where near maxInt, but it is a fairly complex chain, and I've had no problems. At least not with the ancestor chain ^_^ One bug I found, though--a sprite with two behaviors with a common ancestor. The ancestor was processing things like stepFram, so the sprite was processing some events twice. Cordially, Kerry Thompson [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
