At 11:00 +0100 25/01/02, Andreas Gaunitz P11 wrote:

>on mouseDown me
>   sprite(me.spriteNum).member = sprite(me.spriteNum).memberNum\
>   + [1, -1][sprite(me.spriteNum).memberNum mod 2 + 1] -- Toggling member num
>end

Yes, another fine variation, but is there any particular reason for 
using 'memberNum' rather than 'number'?
memberNum will break, if you're using more than one castLib.

Jakob
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