At 11:00 +0100 25/01/02, Andreas Gaunitz P11 wrote: >on mouseDown me > sprite(me.spriteNum).member = sprite(me.spriteNum).memberNum\ > + [1, -1][sprite(me.spriteNum).memberNum mod 2 + 1] -- Toggling member num >end
Yes, another fine variation, but is there any particular reason for using 'memberNum' rather than 'number'? memberNum will break, if you're using more than one castLib. Jakob [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
