>At 11:00 +0100 25/01/02, Andreas Gaunitz P11 wrote:
>
>>on mouseDown me
>> sprite(me.spriteNum).member = sprite(me.spriteNum).memberNum\
>> + [1, -1][sprite(me.spriteNum).memberNum mod 2 + 1] -- Toggling member num
>>end
>
>Yes, another fine variation, but is there any particular reason for
>using 'memberNum' rather than 'number'?
>memberNum will break, if you're using more than one castLib.
>
>Jakob
Well, for some reason I use memberNum and member("name", "castLib")
by tradition. But once you pointed out "number" property I think I
will kick the habit.
-A.
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