Since I didn't get any feedback regarding my battle with sprite colouring I thought 
I'd post it again.
Please can someone help, especially with number 5! Thanks.

I have a few questions about sprite/member colours:

1) If a vector/shape member is filled/stroked a certain colour with the 
foreground/background colour chips, will that member colour always display the
same on another computer/platform?

2) If a vector/shape member or bitmap sprite's colour is set via lingo, will the 
choosen colour be the same on all computers/platforms? (especially
when using paletteIndex()

3) Will using rgb() opposed to paletteIndex() always display the intended colour as 
the same on all computers/platforms?

4) If an 8-bit member is displayed on a 16-bit or higher colour-depth monitor will the 
member display in its correct colours if the 8-bit palette it
conforms to is not used? (ie. since the monitor obviously has enough colours available 
to match the intended member colours)


5) I'm also having problems with setting a bitmap sprite to a random colour repeatedly 
via lingo.
Using either of the following two statements only seems to change the sprite's colour 
to varying shades of the same colour.

sprite(1).color = rgb(random(255), random(255), random(255))

sprite(1).color = paletteIndex(random(255))

Can someone please let me know of a more reliable way to do this? Perhaps I'm using 
the wrong sprite colour property?


Thanks,


Drekinn

"It's not a bug, it's a random feature."


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