Hey

Number 5:
sprite(1).color = rgb(random(1,255), random(1,255), random(1,255))
This way you get a random number between 1 and 255.

-Natalia

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Tom Hines
Sent: 28. januar 2002 06:20
To: lingoL
Subject: <lingo-l> Colouring sprites


Since I didn't get any feedback regarding my battle with sprite colouring I
thought I'd post it again.
Please can someone help, especially with number 5! Thanks.

I have a few questions about sprite/member colours:

1) If a vector/shape member is filled/stroked a certain colour with the
foreground/background colour chips, will that member colour always display
the
same on another computer/platform?

2) If a vector/shape member or bitmap sprite's colour is set via lingo, will
the choosen colour be the same on all computers/platforms? (especially
when using paletteIndex()

3) Will using rgb() opposed to paletteIndex() always display the intended
colour as the same on all computers/platforms?

4) If an 8-bit member is displayed on a 16-bit or higher colour-depth
monitor will the member display in its correct colours if the 8-bit palette
it
conforms to is not used? (ie. since the monitor obviously has enough colours
available to match the intended member colours)


5) I'm also having problems with setting a bitmap sprite to a random colour
repeatedly via lingo.
Using either of the following two statements only seems to change the
sprite's colour to varying shades of the same colour.

sprite(1).color = rgb(random(255), random(255), random(255))

sprite(1).color = paletteIndex(random(255))

Can someone please let me know of a more reliable way to do this? Perhaps
I'm using the wrong sprite colour property?


Thanks,


Drekinn

"It's not a bug, it's a random feature."


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