>Here's where I need your help...can some folks out there (the ones >who have powerful computers) run the macromedia >http://www.macromedia.com/support/director/ts/documents/render_test.htm >"Shockwave player 3D rendering test" > >but only use SOFTWARE RENDERING!
There's a problem in your approach, I think. The speed of software rendering for the teapot may show up as a 100 frames second, or whatever, but it may be that software rendering across the width and height of three monitors may be a tad slower than the little area of the screen used in the test movie. Also, I'm not sure it will be valid proof that the same machine can drive three monitors at the same performance. Is there any chance your design can work with one sprite across two 3D monitor widths, and another separate 3D sprite for the third monitor? If that was possible you might be able to run two monitors from one video board, and the other from a second board. I'll know later today whether it's possible to have a two monitor wide sprite that stays hardware 3D, I'll let you know how that goes. Another thing for you to worry about is the outputs, and what kind of monitors are going to be used. The latest, greatest, nVidia board does have two fast outputs, but they're both digital, not analog. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
