>Here's where I need your help...can some folks out there (the ones 
>who have powerful computers) run the macromedia
>http://www.macromedia.com/support/director/ts/documents/render_test.htm 
>"Shockwave player 3D rendering test"
>
>but only use SOFTWARE RENDERING!


There's a problem in your approach, I think. The speed of software 
rendering for the teapot may show up as a 100 frames second, or 
whatever, but it may be that software rendering across the width and 
height of three monitors may be a tad slower than the little area of 
the screen used in the test movie.

Also, I'm not sure it will be valid proof that the same machine can 
drive three monitors at the same performance.

Is there any chance your design can work with one sprite across two 
3D monitor widths, and another separate 3D sprite for the third 
monitor? If that was possible you might be able to run two monitors 
from one video board, and the other from a second board. I'll know 
later today whether it's possible to have a two monitor wide sprite 
that stays hardware 3D, I'll let you know how that goes.

Another thing for you to worry about is the outputs, and what kind of 
monitors are going to be used. The latest, greatest, nVidia board 
does have two fast outputs, but they're both digital, not analog.

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