>im interested in pupetted sprite. in the simpliest definition, whats >does this do? what is its functionality?
It's an old term from earlier versions of Director. It used to be that if you tried to alter a sprite, it would ignore you. To get it to listen you would puppet it (I guess the metaphor is like connecting strings to a doll would make the doll controllable, without making the doll into a puppet, you wouldn't be able to move it). One of the new features that came with Director 6 was auto-puppeting. From that point on you could set most things, and the sprite would change, without you having to specifically puppet it. There were exceptions, but it's not worth getting into that much detail. -- [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
