You use it for controlling a sprite that does not exist in the score. You can make sprites on the fly just by just by assigning a
sprite(unusedSpriteChannel).member = someMember if you do a sprite(unusedSpriteChannel).puppet = TRUE you can prevent director from removing the sprite upon redraw etc. Citing from the online help: "Making the sprite channel a puppet lets you control many sprite properties, such as member, locH, and width, from Lingo after the playback head exits from the sprite." -A. >im interested in pupetted sprite. in the simpliest definition, whats >does this do? what is its functionality? > >thanks group > > > >_____________________________________________________________ >Visit Atenista.Net, Your Portal to the Atenean Community! >Click here: http://www.atenista.net >[To remove yourself from this list, or to change to digest mode, go >to http://www.penworks.com/lingo-l.cgi To post messages to the >list, email [EMAIL PROTECTED] (Problems, email >[EMAIL PROTECTED]). Lingo-L is for learning and helping with >programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]