Sorry ill try to explain a little better.
 Heres the wholse script

global TheMnumber, TheMloch, TheMlocV

on makelist
  
  
  
  repeat with i = 1 to 100
    
    Mnum = sprite (i).membernum
    Hloc = sprite (i).loch
    Vloc = sprite (i).locv
    
    jayp_images = [#MemberNumber:Mnum, #Vertical_location:Hloc,
#Horizontal_location:Vloc]
    
    put jayp_images
    
    TheMnumber = jayp_images[#membernumber]
    TheMlocV = jayp_images[#Vertical_location]
    TheMlocH = jayp_images[#Horizontal_location]
    
    
  end repeat
  
  
  
  
end




on Buildmap
  
  repeat with X = 1 to 100
   
      sprite (X).member = member TheMnumber of castlib ("iso_images")
      sprite (1).loch = themloch
      
    end repeat
  
end




For each sprite (which goes up to 100_) I want to repleace the sprites
member with that of the corresponding membernum....

So sprite 1 will be come the 1st entry in Membernum
Sprite 2 will become the second entry in membernum
Etc


Does that make sense???
Thanx
Jayp


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Sean Wilson
Sent: 22 February 2002 01:58
To: [EMAIL PROTECTED]
Subject: RE: <lingo-l> Stupidly EASY question The NEXT stage

> Having got my new list eg..
> -- [#MemberNumber: 2, #Vertical_location: 320, #Horizontal_location:
> 150]
> -- [#MemberNumber: 2, #Vertical_location: 340, #Horizontal_location:
> 160]
> -- [#MemberNumber: 1, #Vertical_location: 360, #Horizontal_location:
> 170]
> -- [#MemberNumber: 1, #Vertical_location: 380, #Horizontal_location:
> 180]
> -- [#MemberNumber: 1, #Vertical_location: 400, #Horizontal_location:
> 190]
> -- [#MemberNumber: 1, #Vertical_location: 420, #Horizontal_location:
> 200]

That's 5 lists, not one ;)

> But its not working properly..

How does "not working properly" manifest itself?

-Sean.
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