Sorry ill try to explain a little better.
Heres the wholse script
global TheMnumber, TheMloch, TheMlocV
on makelist
repeat with i = 1 to 100
Mnum = sprite (i).membernum
Hloc = sprite (i).loch
Vloc = sprite (i).locv
jayp_images = [#MemberNumber:Mnum, #Vertical_location:Hloc,
#Horizontal_location:Vloc]
put jayp_images
TheMnumber = jayp_images[#membernumber]
TheMlocV = jayp_images[#Vertical_location]
TheMlocH = jayp_images[#Horizontal_location]
end repeat
end
on Buildmap
repeat with X = 1 to 100
sprite (X).member = member TheMnumber of castlib ("iso_images")
sprite (1).loch = themloch
end repeat
end
For each sprite (which goes up to 100_) I want to repleace the sprites
member with that of the corresponding membernum....
So sprite 1 will be come the 1st entry in Membernum
Sprite 2 will become the second entry in membernum
Etc
Does that make sense???
Thanx
Jayp
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Sean Wilson
Sent: 22 February 2002 01:58
To: [EMAIL PROTECTED]
Subject: RE: <lingo-l> Stupidly EASY question The NEXT stage
> Having got my new list eg..
> -- [#MemberNumber: 2, #Vertical_location: 320, #Horizontal_location:
> 150]
> -- [#MemberNumber: 2, #Vertical_location: 340, #Horizontal_location:
> 160]
> -- [#MemberNumber: 1, #Vertical_location: 360, #Horizontal_location:
> 170]
> -- [#MemberNumber: 1, #Vertical_location: 380, #Horizontal_location:
> 180]
> -- [#MemberNumber: 1, #Vertical_location: 400, #Horizontal_location:
> 190]
> -- [#MemberNumber: 1, #Vertical_location: 420, #Horizontal_location:
> 200]
That's 5 lists, not one ;)
> But its not working properly..
How does "not working properly" manifest itself?
-Sean.
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