> Cole wrote: > >I'm about to whip up a little MIAW util to convert a bunch of > >bitmap members from 32 to 16 bit. If possible, I'd like to > >avoid off white being rounded to pure.
> Howdy-Tzi wrote: > However he also points out that there is no RGB ( 255, 255, 255 ) > in 16-bit color; the highest white value is actually > rgb ( 248, 248, 248 ) You might have to do a per pixel check to find values higher than 248, 248, 248 and bring them down a step. That would be slow, but probably necessary. Maybe the undoc'd flood function could be used to replace colors? Or does that only fill a group of pixels. Another idea is you could do a copypixels of a one pixel rgb ( 240, 240, 240 ) image stretched over your 32 bit image with the #darkest ink... then replace pure rgb ( 240, 240, 240 ) pixels with rgb ( 255, 255, 255 ) and dither down...Just ideas. I hope they help. -Rob Walch [EMAIL PROTECTED] http://www.entermation.com http://www.animepass.com [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
