>>>You can reduce any problems a lot by pausing the movie while you >>>do the switch, giving it some time to get its act together before >>>playing it again, >> >>Unfortunatley it's not an option in this case. > > >I'm not talking about a huge delay, just enough that the movie >doesn't get jerky. Something like this: > >set the movierate of sprite s to 0 >settrackenabled(sprite s,1,false) >settrackenabled(sprite s,2,true) >updatestage >set the movierate of sprite s to 1
Hm, I'll try it. The movie is one long fly-through, so it's pretty sensitive. I don't expect a perfect result anymore but It'd be nice to reduce jerkyness to a minimum. :-P -A. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
