>>>You can reduce any problems a lot by pausing the movie while you 
>>>do the switch, giving it some time to get its act together before 
>>>playing it again,
>>
>>Unfortunatley it's not an option in this case.
>
>
>I'm not talking about a huge delay, just enough that the movie 
>doesn't get jerky. Something like this:
>
>set the movierate of sprite s to 0
>settrackenabled(sprite s,1,false)
>settrackenabled(sprite s,2,true)
>updatestage
>set the movierate of sprite s to 1

Hm, I'll try it. The movie is one long fly-through, so it's pretty 
sensitive. I don't expect a perfect result anymore but It'd be nice 
to reduce jerkyness to a minimum.  :-P

-A.
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