>>You can reduce any problems a lot by pausing the movie while you do >>the switch, giving it some time to get its act together before >>playing it again, > >Unfortunatley it's not an option in this case.
I'm not talking about a huge delay, just enough that the movie doesn't get jerky. Something like this: set the movierate of sprite s to 0 settrackenabled(sprite s,1,false) settrackenabled(sprite s,2,true) updatestage set the movierate of sprite s to 1 -- [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
