>>You can reduce any problems a lot by pausing the movie while you do 
>>the switch, giving it some time to get its act together before 
>>playing it again,
>
>Unfortunatley it's not an option in this case.


I'm not talking about a huge delay, just enough that the movie 
doesn't get jerky. Something like this:

set the movierate of sprite s to 0
settrackenabled(sprite s,1,false)
settrackenabled(sprite s,2,true)
updatestage
set the movierate of sprite s to 1

-- 
[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]

Reply via email to