It should work, in fact i copy and pasted the exact same code in a 
behavior, and it did work.  

What kind of a sound is it?  How are you playing it?


Peri

Douglas Seib wrote:

>Trying to use the following attached to a sprite in a shock file to control
>audio - 
>
>
>on mouseUp me
>  if sound(1).volume > 1 then
>    sound(1).fadeTo(1, 1000)
>  else
>    sound(1).fadeTo(255,1000)
>  end if
>end mouseUp me
>
>does not seem to work, any ideas/suggestions/fixes will be greatly
>appreciated.
>
>TIA,
>
>Doug
>
>[To remove yourself from this list, or to change to digest mode, go to 
>http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
>[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
>learning and helping with programming Lingo.  Thanks!]
>



[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email 
[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for 
learning and helping with programming Lingo.  Thanks!]

Reply via email to