It should work, in fact i copy and pasted the exact same code in a behavior, and it did work.
What kind of a sound is it? How are you playing it? Peri Douglas Seib wrote: >Trying to use the following attached to a sprite in a shock file to control >audio - > > >on mouseUp me > if sound(1).volume > 1 then > sound(1).fadeTo(1, 1000) > else > sound(1).fadeTo(255,1000) > end if >end mouseUp me > >does not seem to work, any ideas/suggestions/fixes will be greatly >appreciated. > >TIA, > >Doug > >[To remove yourself from this list, or to change to digest mode, go to >http://www.penworks.com/lingo-l.cgi To post messages to the list, email >[EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for >learning and helping with programming Lingo. Thanks!] > [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
