>> I have audio on channel 1 and 2. It is not turning it off right now as the
>> file is loading with sound already on. This script is attached to a sprite
>> made of text only. I basically want the user to be able to turn the sound
>> off, or back on, by clicking on this text.
> 
> I believe that for the sound fade commands to work correctly, you
> have to be working with sound that's puppeted already rather than
> sitting "native" in the sound channels.
> 
> So perhaps you owuld do this instead; first remove the sound from the
> channels completely nad then alter your startmovie to include:
> 
> puppetSound(1, "theSound" )
> 
> ...and then do your mouse fade stuff as before. Might take some
> tweaking but this could do it for you.

You mentioned shockwave... is the sound streaming? That might make a
difference.

-kurt

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