Hi,

At 01:14 PM 5/9/2002 -0500, you wrote:
>Some of you might have noticed I've been discussing behavior communication 
>with Noelle, and she asked after an example of a relay behavior.
>
>So here it is. This is another take on the volume button behavior for 
>QuickTime audio. There are three behaviors here. One is attached to the 
>volume button; one is attached to the target QuikckTime audio sprite(s); 
>the third is a framescript behavior and goes into channel 0. This third 
>behavior is the intermediary that prevents direct communication amongst 
>behaviors and thus forestalls script error occurrences.


Thank you. This is appreciated.


>As you can see this is relatively intricate, but it's got the distinct 
>advantage of being pretty flexible. You can actually have as many QT 
>sprites as you want in a frame, and you can change their channel numbers 
>at will, and as long as the settings for the behaviors in the PI are 
>correct, everything should work in a completely error-free way.


Sadly, it does not. I regret posting this but I have spending the last half 
hour trying to debug.
  My whole movie has hung again... The playhead   does not  move forward...


>All you have to do once these behaviors are made is attach the QT one to 
>your QT sprites, and name each one however you want to; then attach the 
>volume one to the volume buttons, specifying the name of the QT sprite 
>whose volume is to be adjusted (this would be the name you already gave to 
>the QT sprite). Then put the channel 0 script into the frame script 
>channel, hit play, and off you go.
>
>-- For the volume buttons
>
>   PROPERTY pyMyDirection
>   PROPERTY psTargetName

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