At 12:04 PM 5/10/2002 -0500, you wrote:
>> My whole movie has hung again... The playhead does not move forward...
>
>There's no reason it should. The intermediary framescript behavior
>explicitly keeps the playback head on the frame containing it.
No, it jumps backward to the frame before it ( and stays there, refusing
to move).
May I check with you:
>All you have to do once these behaviors are made is attach the QT one to
your QT sprites, and name each one however you want to;
I name this sprite in the PI with a name I choose myself. Is there a
limit on the number of characters?
>then attach the volume one to the volume buttons, specifying the name of
the QT sprite whose volume is to be adjusted (this would be >the name you
already gave to the QT sprite).
I name this sprite exactly the same name as the one above and adjust the
button as up or down
> Then put the channel 0 script into the frame script channel, hit play,
and off you go.
I think that the frame script
on AdjustQTVolume me, nIncrement
if sprite(me.spriteNum).member.type <> #quickTime then
put "Sprite" && (me.spriteNum) && "is not a QuickTime sprite."
exit
end if
sprite(me.spriteNum).volume = \
sprite(me.spriteNum).volume + nIncrement
END AdjustQTVolume
should be
on AdjustQTVolume me, nIncrement
if sprite(me.spriteNum).member.type <> #quickTimeMedia then
put "Sprite" && (me.spriteNum) && "is not a QuickTime sprite."
exit
end if
sprite(me.spriteNum).volume = \
sprite(me.spriteNum).volume + nIncrement
END AdjustQTVolume
Is there any mistake I made?
Thank you.
Noelle
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