At 12:04 PM 5/10/2002 -0500, you wrote:

>>  My whole movie has hung again... The playhead   does not  move forward...
>
>There's no reason it should. The intermediary framescript behavior 
>explicitly keeps the playback head on the frame containing it.

No, it jumps backward to the  frame before it  ( and stays there, refusing 
to move).


May I check with you:


 >All you have to do once these behaviors are made is attach the QT one to 
your QT sprites, and name each one however you want to;

I name this sprite  in the PI with a name I  choose myself. Is there a 
limit on the number of characters?


  >then attach the volume one to the volume buttons, specifying the name of 
the QT sprite whose volume is to be adjusted (this would be >the name you 
already gave to the QT sprite).

I name this sprite exactly the same name as the one above  and adjust the 
button as up or down

 > Then put the channel 0 script into the frame script channel, hit play, 
and off you go.

I think that the frame script

on AdjustQTVolume me, nIncrement
     if sprite(me.spriteNum).member.type <> #quickTime then
       put "Sprite" && (me.spriteNum) && "is not a QuickTime sprite."
       exit
     end if
     sprite(me.spriteNum).volume = \
       sprite(me.spriteNum).volume + nIncrement
   END AdjustQTVolume




should be

  on AdjustQTVolume me, nIncrement
     if sprite(me.spriteNum).member.type <> #quickTimeMedia then
       put "Sprite" && (me.spriteNum) && "is not a QuickTime sprite."
       exit
     end if
     sprite(me.spriteNum).volume = \
       sprite(me.spriteNum).volume + nIncrement
   END AdjustQTVolume



Is there any mistake I made?

Thank you.

Noelle

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