I checked the cursor sprite, and it started off as 0. After mouseover-ing
(as described before) it was set as -1, even though (like you) I hadn't
changed the sprite's cursor. (just the system cursor)

Is this a bug, or am I just changing this without knowing??!

It's quick and dirty, but I have added the following behaviour to both of
the misbehaving sprites

on exitFrame me
    sprite(me.spriteNum).cursor = 0
end

...and everything works fine now.

regards

~nick~

> Check what the cursor of the 3D sprite is. I had a movie where it was
> set to -1 instead of 0, even though I had never set the cursor of any
> sprites.


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