I checked the cursor sprite, and it started off as 0. After mouseover-ing
(as described before) it was set as -1, even though (like you) I hadn't
changed the sprite's cursor. (just the system cursor)
Is this a bug, or am I just changing this without knowing??!
It's quick and dirty, but I have added the following behaviour to both of
the misbehaving sprites
on exitFrame me
sprite(me.spriteNum).cursor = 0
end
...and everything works fine now.
regards
~nick~
> Check what the cursor of the 3D sprite is. I had a movie where it was
> set to -1 instead of 0, even though I had never set the cursor of any
> sprites.
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