>on exitFrame me
>     sprite(me.spriteNum).cursor = 0
>end
>
>...and everything works fine now.


When it happened to me, I set the cursor once from the message 
window, and it was ok after that. But I did also make my own 
invisible cursor, so maybe I had done two work-arounds at once.

I just checked, I still set the cursor to 0 on beginsprite. Perhaps 
that would work for you too, although I'm sure it's doing no harm to 
do it every exitframe.
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