Hi Holger,
1800x1360 is a lot of pixels - that's over 7 million bytes per image to
process (2.4 million pixels * 3 bytes per pixel).
If you have any effects on, it'll be even worse as there'll be over 7
million calculations.
720*576, by comparison, is only 1.2 million bytes (414,000 pixels). In
other words, you've increased the amount of work nearly 6-fold. It's no
wonder your performance tanks.
Also, always try to enlarge by multiples of 2. Here, you've change the
aspect ratio, so on top of all the additional pixels, there's a lot of
interpolation going on too.
- Tab
At 08:29 PM 5/27/02 +0000, [EMAIL PROTECTED] wrote:
>Oh no, I want to capture with the biggest size that is possible. In my
>case 720x576. This works fine, without delay.
>
>The problems starts when I enlarge this to a Sprite.Rect of 1800x1360.
>
>thanks Holger
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/lingo-l.cgi To post messages to the list, email
[EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for
learning and helping with programming Lingo. Thanks!]