hello

yes it's a lot of work, but I wonder why it is possible to increase an 
AVI-Movie in the same project  to much bigger sizes without 
performance-problems then a VideoSprite?

thanks






Tab Julius <[EMAIL PROTECTED]> schrieb:

> 
> 
> Hi Holger,
> 
> 1800x1360 is a lot of pixels - that's over 7 million bytes per image to 
> process (2.4 million pixels * 3 bytes per pixel).
> 
> If you have any effects on, it'll be even worse as there'll be over 7 
> million calculations.
> 
> 720*576, by comparison, is only 1.2 million bytes (414,000 pixels).  In 
> other words, you've increased the amount of work nearly 6-fold.  It's no 
> wonder your performance tanks.
> 
> Also, always try to enlarge by multiples of 2.  Here, you've change the 
> aspect ratio, so on top of all the additional pixels, there's a lot of 
> interpolation going on too.
> 
> - Tab
> 
> 
> At 08:29 PM 5/27/02 +0000, [EMAIL PROTECTED] wrote:
> 
> >Oh no, I want to capture with the biggest size that is possible. In my
> >case 720x576. This works fine, without delay.
> >
> >The problems starts when I enlarge this to a Sprite.Rect of  
1800x1360.
> >
> >thanks Holger
> 
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