hello yes it's a lot of work, but I wonder why it is possible to increase an AVI-Movie in the same project to much bigger sizes without performance-problems then a VideoSprite?
thanks Tab Julius <[EMAIL PROTECTED]> schrieb: > > > Hi Holger, > > 1800x1360 is a lot of pixels - that's over 7 million bytes per image to > process (2.4 million pixels * 3 bytes per pixel). > > If you have any effects on, it'll be even worse as there'll be over 7 > million calculations. > > 720*576, by comparison, is only 1.2 million bytes (414,000 pixels). In > other words, you've increased the amount of work nearly 6-fold. It's no > wonder your performance tanks. > > Also, always try to enlarge by multiples of 2. Here, you've change the > aspect ratio, so on top of all the additional pixels, there's a lot of > interpolation going on too. > > - Tab > > > At 08:29 PM 5/27/02 +0000, [EMAIL PROTECTED] wrote: > > >Oh no, I want to capture with the biggest size that is possible. In my > >case 720x576. This works fine, without delay. > > > >The problems starts when I enlarge this to a Sprite.Rect of 1800x1360. > > > >thanks Holger > > [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] > -- [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
