> I'm make a shooting game where you shot targets.  I am starting to rotate
> the targets using the rotation command.
> 
> if w.model("targetStand01").isInWorld() > 0 then
> w.model("targetStand01").rotate(0,0,2)
> end if
> 
> I thought this would take into account the fact that the model has been
> removed.  Because I'm using the isInWorld() command.  But after I hit the
> target and remove it I get an error saying that the model doesn't exist.
> 
> Thanks in advanced
> Colin

 I think you will find that this is because the reference to the model
itself doesn't exist ie you can't use a deleted object to check if that same
deleted object exists or not what you can say is

i think this could work

if  w.model("targetStand01") = not(void) then
w.model("targetStand01").rotate(0,0,2)
end if


John
http://www.liquid-idea.com/john


m: +44 (0)7941 219093
e:[EMAIL PROTECTED]



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