Thanks all! I have a great place to start.
--carol

> ----------
> From:         Rob Romanek
> Reply To:     [EMAIL PROTECTED]
> Sent:         Thursday, June 6, 2002 4:31 PM
> To:   [EMAIL PROTECTED]
> Subject:      Re: <lingo-l> linked director movies
> 
> Hey Carol,
> 
> If you haven't had a read of my article on DOUG 
> http://www.director-online.com/accessArticle.cfm?id=439
> 
> then you should have a look. It's getting a little old but it covers the 
> big problems with LDMs. Primarily the mouseEnter/Within/Leave issue. 
> Since the article (D7) support has been added for Quicktime movies to 
> play within LDMs but there is still no editable text. You can set text 
> to editable and it won't cause a crash like it used so that's a start. 
> If you are changing text dynamically you will have to force the LDM to 
> refresh it. There was a discussion on Direct-L about a month ago on 
> this. Basically when you update text set the visible of the sprite, 
> containing the text member, visible =0 then back to visible=1 and that 
> is enough to force the refresh.
> 
> With audio you still have to work within the confines of 8 channels and 
> there are some problems with cuepoints. I can't remember them all 
> extactly but there always seems to be a workaround as well. So if you 
> find you have problems let me know and I'll dig through my code library 
> for a fix for you.
> 
> hth,
> 
> Rob
> 
> 
> Carol Mahaffy wrote:
> 
> > hey list -- 
> > I am thinking that linked director movies are way cool but I know from
> > experience that first impressions are not what they seem in director.
> Can
> > anyone give me input in regards to pit falls? mainly audio, quicktime
> ect. I
> > want to use them in similiar fashion to a miaw. Before I get to far down
> the
> > road, feedback on horror stories or things gone well would be good.
> thanks.
> 
> 
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