Thanks all! I have a great place to start.
--carol
> ----------
> From: Rob Romanek
> Reply To: [EMAIL PROTECTED]
> Sent: Thursday, June 6, 2002 4:31 PM
> To: [EMAIL PROTECTED]
> Subject: Re: <lingo-l> linked director movies
>
> Hey Carol,
>
> If you haven't had a read of my article on DOUG
> http://www.director-online.com/accessArticle.cfm?id=439
>
> then you should have a look. It's getting a little old but it covers the
> big problems with LDMs. Primarily the mouseEnter/Within/Leave issue.
> Since the article (D7) support has been added for Quicktime movies to
> play within LDMs but there is still no editable text. You can set text
> to editable and it won't cause a crash like it used so that's a start.
> If you are changing text dynamically you will have to force the LDM to
> refresh it. There was a discussion on Direct-L about a month ago on
> this. Basically when you update text set the visible of the sprite,
> containing the text member, visible =0 then back to visible=1 and that
> is enough to force the refresh.
>
> With audio you still have to work within the confines of 8 channels and
> there are some problems with cuepoints. I can't remember them all
> extactly but there always seems to be a workaround as well. So if you
> find you have problems let me know and I'll dig through my code library
> for a fix for you.
>
> hth,
>
> Rob
>
>
> Carol Mahaffy wrote:
>
> > hey list --
> > I am thinking that linked director movies are way cool but I know from
> > experience that first impressions are not what they seem in director.
> Can
> > anyone give me input in regards to pit falls? mainly audio, quicktime
> ect. I
> > want to use them in similiar fashion to a miaw. Before I get to far down
> the
> > road, feedback on horror stories or things gone well would be good.
> thanks.
>
>
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