Yeah, them's some big images ya got there...

How many images are you talking about in the transition, and over what 
period of time?  (e.g. 10 images in 2 seconds...?)

If the images are static, have you considered doing them as a video, 
instead of animating them each time?

Or does the image "grow" out of the TV, getting larger and larger until it 
fills the screen?

Are the images on the CD-ROM?  You might consider copying them to the hard 
drive and loading them but turning the sprite off, that way, the only thing 
to be done is (possibly) load them into memory and show them.  If it has to 
haul it off of the CD-ROM each time, that might take some time.  Better to 
have them ready to go on the hard drive.

- Tab

At 03:02 PM 6/14/02 +0200, benjamin \(incorrect\) wrote:
>HI there,
>
>I've been working on an cdrom which plays video's. The user can change
>"channels" by using his left and right mousebutton.
>
>The problem is, that I do not change the channels, I kinda zoom in and
>out of the tv (on which the video is projected).
>
>The zooming is done by use two images which are radial zoom blurred in
>photoshop, in a series. I used CAST- to - TIME to animate them on the
>stage.
>
>The problem now is, that things tend to get a bit slow, on the part
>where I animate the bitmaps.
>
>I think it has something to do with the fact that the sizes are 1024 *
>768 pixels. I changed the colordepth, but still the Target machine won't
>fullfill the animation without a stumble (which is a PIII 500 128 MB).
>
>Does somebody know if I can fix this?
>
>Thanks
>
>Benjamin

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