#3 The ability to synchronize sound channels, ie to buffer a number 
of channels and fire them off simultanously, using sample accurate 
playback (like audio sequencers and multi channel audio editors do).

-A.


>INSTEAD, I believe the next steps for sound within Director should be:
>
>#1 'More than 8 Sound Channels'
>(including MIAWs not sharing the main movie's)
>It's a ROYAL pain only having only 8 channels ...
>
>#2 'Access to the raw audio while it's in the sound channel'.
>This would be for a new class of Xtra -> audio processors
>(to get the capability for the real-time sound processing:
>EQ stuff (mentioned above), 3D localization, reverbs, echo, etc.)
>
>btw: I found that when one tries to create 3D worlds, the need for 
>both of these becomes glaringly obvious - this allows me to hope.
>
>hth
>
>-Buzz
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