#3 The ability to synchronize sound channels, ie to buffer a number of channels and fire them off simultanously, using sample accurate playback (like audio sequencers and multi channel audio editors do).
-A. >INSTEAD, I believe the next steps for sound within Director should be: > >#1 'More than 8 Sound Channels' >(including MIAWs not sharing the main movie's) >It's a ROYAL pain only having only 8 channels ... > >#2 'Access to the raw audio while it's in the sound channel'. >This would be for a new class of Xtra -> audio processors >(to get the capability for the real-time sound processing: >EQ stuff (mentioned above), 3D localization, reverbs, echo, etc.) > >btw: I found that when one tries to create 3D worlds, the need for >both of these becomes glaringly obvious - this allows me to hope. > >hth > >-Buzz [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
