> >One possible solution is to get sprite's bottom corner coordinates and
> use
> >posToChar,  but it won't work in this particular case, because posToChar
> >returns -1 if used in beginSprite, prepareFrame or such (the events I'm
> >looking forward to).
> 
> Well, try it outside of those events then.
> 
Sure, sure, but my point was ... it would be SO much easier if I didn't have
to draw the whole sprite on stage before getting a particular value out of
it.

> You can also just get the height of the sprite and divide that by the 
> point size of the text -- that should give you the number of lines on 
> display.
> 
Yes and no - as I mentioned, the text is wrapping and even if I knew how
many lines there were that won't lead me anywhere, 'cause they're not the
lines as Director understands a "line".

> >This shouldn't be a difficult task, as I consider it as a very basic
> text-
> >managing -simply to know what part of the text is visible to the user!
> 
> Text management is not particularly easy, it seems -- it's always 
> been just the other side of facile in Director, anyway.
> 
Yep, and the most weird thing is that Director is lacking some quite obvious
functions (as getting the true number of lines in a sprite despite
wrapping).

Jussi Jokinen
Tampere Polytechnic / Finland


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