You might be able to do this with Imaging Lingo, but
it's gonna be a bit involved if you do.

The way I've done this is have a 1x1 pixel cast
member, stretch the sprite on stage to the required
length and then rotate it to get the required angle -
I'll see if I can dig out my old code and do a
conversion job for you (unless the geniuses resident
here offer some better advice first).

Ross

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