At 10:39 AM +0100 9/1/02, you wrote:
>Buzz Kettles <[EMAIL PROTECTED]> wrote:
>>  I can't seem to get a vector to quad ...
>
>Hi Buzz,
>
>You can't deal with each corner separately, but you can skew and rotate it
>to modify the quad to a limited extent:
>
>put sprite(1).quad
>-- [point(0.0,0.0),point(102.0, 0.0),point(102.0, 102.0),point(0.0,102.0)]
>
>sprite(1).skew     = 52
>sprite(1).rotation = 29
>
>put sprite(1).quad
>-- [point(56.8,18.3),point(146.0,67.7),point(45.2,83.7),point(-44.0,34.2)]
>
>Cheers,
>
>James

Thanks James - good solution.

& I also realize that I could also massage the vertexlist ....   :)

-Buzz

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