At 10:39 AM +0100 9/1/02, you wrote: >Buzz Kettles <[EMAIL PROTECTED]> wrote: >> I can't seem to get a vector to quad ... > >Hi Buzz, > >You can't deal with each corner separately, but you can skew and rotate it >to modify the quad to a limited extent: > >put sprite(1).quad >-- [point(0.0,0.0),point(102.0, 0.0),point(102.0, 102.0),point(0.0,102.0)] > >sprite(1).skew = 52 >sprite(1).rotation = 29 > >put sprite(1).quad >-- [point(56.8,18.3),point(146.0,67.7),point(45.2,83.7),point(-44.0,34.2)] > >Cheers, > >James
Thanks James - good solution. & I also realize that I could also massage the vertexlist .... :) -Buzz [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
