Tab, Mark,
  Thanks for replying.  I've enclosed the code I've been using for edification.  In 
the code below, sprite(150) is a small field that follows the mouseloc when the 
mouseloc is over a sprite. The sprite(150) contains info about the underlying sprite's 
loc and name. Also, "gmiawcp" is an miaw control panel. The behavior is used in a Win 
projector.  And as I said in the first message, on mouseDown, my sprite tip field -- 
sprite(150)-- just disappears once my mouse crosses any edge of the stage in authoring 
or the projector.  The objective here is to have the sprite Tip (sprite 150) continue 
to report the off stage sprite's "point" loc and "name."

property spritenum
global gmyName,gmiawcp
on mouseEnter me
 if gmiawcp <> void then
    gmyName = sprite(me.spriteNum)
    sprite(150).visible = TRUE
  end if
end

on mouseDown me
  if gmiawcp <> void then
sprite(150).loc = the mouseloc
    member("spriteTIP1").text = gmyName.member.name &","&& gmyName.loc
  end if
end

on mouseWithin me
  if gmiawcp <> void then
     sprite(150).loc = the mouseloc
     member("spriteTIP1").text = gmyName.member.name &","&& gmyName.loc
  end if
end

on mouseLeave me
  if gmiawcp <> void then
    sprite(150).visible = FALSE
  end if
end

  Obviously, if the mouseloc continues to report back data while off stage -- and it 
does in the message window -- then some part of my behavior is wrong.

Thanks for your attention and help...
John H.

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