Tab, Mark,
Thanks for replying. I've enclosed the code I've been using for edification. In
the code below, sprite(150) is a small field that follows the mouseloc when the
mouseloc is over a sprite. The sprite(150) contains info about the underlying sprite's
loc and name. Also, "gmiawcp" is an miaw control panel. The behavior is used in a Win
projector. And as I said in the first message, on mouseDown, my sprite tip field --
sprite(150)-- just disappears once my mouse crosses any edge of the stage in authoring
or the projector. The objective here is to have the sprite Tip (sprite 150) continue
to report the off stage sprite's "point" loc and "name."
property spritenum
global gmyName,gmiawcp
on mouseEnter me
if gmiawcp <> void then
gmyName = sprite(me.spriteNum)
sprite(150).visible = TRUE
end if
end
on mouseDown me
if gmiawcp <> void then
sprite(150).loc = the mouseloc
member("spriteTIP1").text = gmyName.member.name &","&& gmyName.loc
end if
end
on mouseWithin me
if gmiawcp <> void then
sprite(150).loc = the mouseloc
member("spriteTIP1").text = gmyName.member.name &","&& gmyName.loc
end if
end
on mouseLeave me
if gmiawcp <> void then
sprite(150).visible = FALSE
end if
end
Obviously, if the mouseloc continues to report back data while off stage -- and it
does in the message window -- then some part of my behavior is wrong.
Thanks for your attention and help...
John H.
--
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