> First, to be clear, you're talking about _parent_scripts_ 
> right? A behavior utilizes a beginSprite handler not a new 
> handler. Yes, under the hood behaviors and parent scripts are 
> nearly identical (their creation methods are different), but 
> it's important to set the context. 

Just to clarify (I haven't been tracking this thread so it might be out
of context):

Behavior scripts _can_ use the new handler, and in fact I utilize it
more than the beginSprite handler in many of my projects. This is useful
if you are instanciating a behavior to be attached to a sprite at
runtime using the scriptInstanceList.

<br />
Lead Developer - Neo/SCI Corporation
Member - Greater Rochester Macromedia User Group


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