At 11:15 PM -0400 9/2/02, you wrote: >But, just to point out to anyone interested calling "updateStage" >will send out a "stepFrame" call to all the objects in the actorList >while enterFrames are triggered during an updateStage command. This >may have some concesquences if you do a series of updateStage calls >during a tight repeat loop, which is probably not a good thing to do >anyways, but I just thought I'd point this out.
I think you're incorrect Rob - (if I understand your description correctly) updateStage's DON'T trigger enterFrame, however the DO trigger prepareFrame's (which may be the issue that you were thinking of) proof: put this on a shape & set the frame rate to 1 then run it & press the shape several times - you'll get 'pf's in the message window on mouseUp me updateStage end on enterFrame me put "eF", the frame end on prepareFrame me put "pF", the frame end hth -Buzz [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
