At 11:15 PM -0400 9/2/02, you wrote:
>But, just to point out to anyone interested calling "updateStage" 
>will send out a "stepFrame" call to all the objects in the actorList 
>while enterFrames are triggered during an updateStage command. This 
>may have some concesquences if you do a series of updateStage calls 
>during a tight repeat loop, which is probably not a good thing to do 
>anyways, but I just thought I'd point this out.

I think you're incorrect Rob -
(if I understand your description correctly)

updateStage's DON'T trigger enterFrame, however the DO trigger prepareFrame's

(which may be the issue that you were thinking of)

proof:

put this on a shape & set the frame rate to 1
then run it & press the shape several times
- you'll get 'pf's in the message window


on mouseUp me
   updateStage
end

on enterFrame me
   put "eF", the frame
end

on prepareFrame me
   put "pF", the frame
end

hth

-Buzz


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