Ok - I appreciate everyone's responses: here's my results so far: When I preload the videos anytime (especially the big ones) there's a mega lag.
When I drop the movie into the score, and just move it into location, it helps a bit, but still drops frames (both video & sound). Unless, of course, I preload the video that's sitting in the score (resulting in the mega lag ;) I checked out our codec: it's Sorenson. But while I was doing that, I noticed that on the problem movie, the data rate was 1.5 MB/sec. Anyone have an idea if this is unrealistic for laptop cd-rom drives? Interestingly, a similar movie @ 1.4MB/sec didn't hiccup noticably...I'm going to knock the compression up a bit to get more like 1000KB/sec and see if that solves the problem. Any body have an idea of the data rate ceiling? Thanks for the help, Evan Brennan wrote: > Evan Adelman <[EMAIL PROTECTED]> wrote > > >>my problem is, it seems that the loaded property returns true before the >>video is actually loaded into memory, causing a nice blank type >>appearance while it finishes loading. I've been watching win 2k pro's >>memory inspector, and it shows the memory climbing (about the size of >>the movie file size) after loaded returns true. >> >>is there a better way? i've tried checking the "streaming" property, but >>it seems from reading d8.5 help that steaming applies to network steaming. > > > Apart from earlier suggestions, which are worth exploring, what codec are you using? >Some of the more recent codecs don't 'arrive' on the stage as nicely as some of the >older ones, particularly on Windows. Consider putting a stretched still image at the >start of your Quicktime movie in a really easy-to-load format - e.g. something which >uses run-length-encoding. Make sure the dimensions match the video track. > > Use 'Add Scaled' in Quicktime Player to stretch any still image over a selection of >desired duration on an arbitrary movie, then extract the track you just added. You >can then copy and paste it at the front of your movie and save. Your QT movie will >then start with an easy-to-load still image, which might help the white flash problem >a bit. > > BTW one variant of the 'move onstage after one frame' technique is to have >'direct-to-stage' set to false, and then set it to true in a beginsprite handler. >(Set it to false again on end sprite). This will have Director composite the QT for >exactly one frame and then hand control over to QuickTime. (This is not recommended >for QTVR which breaks completely if you mess with direct-to-stage at runtime). > [To remove yourself from this list, or to change to digest mode, go to >http://www.penworks.com/lingo-l.cgi To post messages to the list, email >[EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for >learning and helping with programming Lingo. Thanks!] > -- ............................................................................................................... m u t a n t m e d i a > solutions for success Evan Adelman | 917.916.7378 | 598 Broadway NY NY 10012 [EMAIL PROTECTED] | www.mutantmedia.com [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
