At 6:11 AM -0700 9/18/02, you wrote:
>hi Buzz Kettles
>
>many many thanks for ur script its really wonderfull.
>could u tell me, how u do these kind of script.
>to be very frank. u all guys are master of director,
>yaar.
>well i m just learning lingo & plz beleive me i m not
>working any where. i want to learn lingo. could u tell
>me any good site name where i can get help.

I don't have a specific answer for this
All I can suggest is to:
read the manuals, examine the tutorial movies, read a third party book

>if u don't mind i have a simple question
>
>spose i have one script like
>
>on mouseup
>set the rotation of sprite the currentspritenum =
>rotation of sprite the currentspritenum + 5
>end
>
>its work fine. when i change it into frame script like
>
>on enterframe
>on mouseup
>set the rotation of sprite the currentspritenum =
>rotation of sprite the currentspritenum + 5
>end
>end
>
>its stop. why it so? is there any other way to it?

the frame script has no 'sprite'.
  It represents the stage itself & an 'on mouseUp' handler in a frame 
script will trigger when the stage gets clicked on.  & finally, the 
stage can't be rotated.

If you want a specific sprite to rotate on each frame then place this 
in the frame script (& be sure to stretch the frame script out so tha 
it covers the frame you want this to happen over.

on enterFrame me
   set the rotation of sprite whichEver = rotation of sprite whichEver + 5
end

hth

-Buzz


>plz tell me.
>
>with best whishes
>nitin
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