At 6:11 AM -0700 9/18/02, you wrote: >hi Buzz Kettles > >many many thanks for ur script its really wonderfull. >could u tell me, how u do these kind of script. >to be very frank. u all guys are master of director, >yaar. >well i m just learning lingo & plz beleive me i m not >working any where. i want to learn lingo. could u tell >me any good site name where i can get help.
I don't have a specific answer for this All I can suggest is to: read the manuals, examine the tutorial movies, read a third party book >if u don't mind i have a simple question > >spose i have one script like > >on mouseup >set the rotation of sprite the currentspritenum = >rotation of sprite the currentspritenum + 5 >end > >its work fine. when i change it into frame script like > >on enterframe >on mouseup >set the rotation of sprite the currentspritenum = >rotation of sprite the currentspritenum + 5 >end >end > >its stop. why it so? is there any other way to it? the frame script has no 'sprite'. It represents the stage itself & an 'on mouseUp' handler in a frame script will trigger when the stage gets clicked on. & finally, the stage can't be rotated. If you want a specific sprite to rotate on each frame then place this in the frame script (& be sure to stretch the frame script out so tha it covers the frame you want this to happen over. on enterFrame me set the rotation of sprite whichEver = rotation of sprite whichEver + 5 end hth -Buzz >plz tell me. > >with best whishes >nitin [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
